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Feathered Edges

  • Genre: Isometric Character Action

  • Engine: Unity

  • Team Size: 7

  • Project Duration: ~8 Weeks

  • Contribution: Created player behavior and enemy AI

Feathered Edges: Welcome

Player Controls

I was tasked with creating all of the players behavior ranging from movement to combat. This was an opportunity to become familiar with Unity 3D animation states while tackling the challenges of managing combat data and information.

Feathered Edges: Image
Feathered Edges: Work

Enemy AI

Enemy AI needed to have patrolling behavior and aggro behavior when spotting the player. The former proved to be more challenging due issue with the cone-shaped player detection. Enemies also needed to be called in groups when one enemy detects the player.

Feathered Edges: Image
Feathered Edges: Work
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