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IMUGI: Welcome
Blocks and Movement
Player movement was the most straight forward and its functionality was decided at prototype. Block movement interface went though multiple iterations to improve accessibility. Each change was implemented and polished by me. This process helped further my understanding of the iterative process as various methods of implementing these specific systems.
IMUGI: Image
IMUGI: Work
Skin Customization
To help the replay value of our endless mode, I was tasked with creating a skin customization UI system. Though changing the skin both in the UI and in game was simple to figure out, tracking the needed information was a little more challenging.
IMUGI: Image
IMUGI: Work
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